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The various tool handles are color coded to match the coloring of the different axes, red for X, green for Y and blue for Z. Additionally, users may prefer to utilize the various tool handles, constraining the application of the tool the arrows to a single axis and the circles to two axes. At this point, users may simply click and haul anywhere inside the desired viewport to interactively position the geometry. Once the tool becomes active, MODO draws the relevant tool handles within the viewport. For more on using Falloffs, please reference the Selection Falloffs page of the documentation. When users define any of the various Falloffs MODO provides, application of the tool can be attenuated across a user defined area. Note that users will need to physically select either the Center or the Pivot itself, depending on the mode, prior to activating the tool, as in Items mode, with no selection the tool will appear to do nothing. Lastly, in the 'Center and 'Pivot' modes it modifies the Center or Pivots respectively. In material mode, it works the same way as in any of the component modes. In 'Items' mode the tool affects all the currently selected items in the Item List, if nothing is selected, then the tools will appear to do nothing. Active foreground items are those that are visible and selected ( highlighted) in the ' Item List'. In the component modes, 'Vertices', 'Edges', and 'Polygons', the tool affects the selected geometry directly when nothing is selected, it affects all active foreground geometry. The command can be activated in the 'Basic' subtab of the Modeling viewports, in the menu bar under 'Edit >Transform > Move' or by pressing the 'W' keyboard shortcut. After applying a transform amount, users may press the MMB to re-apply the previous offset amount, making it easy to apply an edit multiple times.
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Holding the 'Ctrl' key will constrain to a single axis when hauling. By using the various handles the user can easily constrain the movement to one or two axes. *Based on selection, the arrow keys let you walk up the hierarchy (object selected) or walk about the object’s components (component selected, including vertices, edge loops, edge rings).The Move tool obviously allows users to move, or translate a selection across a specific distance. With left mouse button for Artisan Paint Operation marking menu Switch to pick color mode (press and release) Modify upper brush radius (press and release) Modify maximum displacement (Sculpt Surfaces and Sculpt Polygons Tool) Modify lower brush radius (press and release) Lock/unlock length of curve (press and hold)Įdit Paint Effects template brush settings Increases Division Levels for Smooth Mesh Preview or Subdiv Proxy Isolate Select > View Selected (in the panel menus)ĭecreases Division Levels for Smooth Mesh Preview or Subdiv Proxyĭefault polygon mesh display (no smoothing)ĭisplays both the original (proxy) and the smoothed mesh With left mouse button for Keyframe marking menu
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Insert Keys Tool (for Graph Editor) (press and release)